Roblox is an MMO game-creation platform featuring a plethora of immersive and fun games. Explore a variety of games and find your favorites! You can learn to build and code your own games for free, too. Roblox thrives on the imagination and creativity of its community, so join in! Suitable for all ages. My browser works of of the same API's as a windows ROBLOX browser and The ROBLOX Browser Mac app. With these API's you can see who else is currently using the browser and what ROBLOX page they are looking at (in a list). Also, the ability to see user ratings of a.
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The Explorer window shows a hierarchical list of every object inside a place. This list is an essential aspect of organizing, viewing, and testing a Roblox game.
Parent-Child Relationship
The Explorer window uses the concept of parenting to organize all of the objects. If an object has any children, it will show a small arrow next to its name. Clicking on this arrow toggles a list of all the children of that object.
Inserting Objects
Some objects like primitive parts can be inserted from the Model tab, but a full array of objects can be inserted through any of the following workflows:
- In the Explorer window, hover over the intended object's parent and click the circle button.
- In the Explorer window or the 3D game editor view, right-click the intended object's parent and select Insert Object... from the menu.
- Open the Insert Object popup by pressing Ctrl+I or ⌘+I. If desired, this popup can be docked by clicking the button in the Model tab.
The object insertion popup contains a list of objects, sorted by category. Familiar objects can be quickly located by typing a search query in the input field.
If desired, you can further customize the behavior of the insertion workflow as follows:
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- Show only recommended objects — Only show objects that are logical children of the parent.
- Select object after insert — Select the object immediately after you insert it.
Folders
Like directories/folders on a computer, Folder|Folders
are a useful way to organize objects in a Roblox game. For instance, if you want to store all environmental sounds in an easy-to-find place, you can create a folder within the workspace and place multiple Sound
objects within it.
To organize objects within a folder:
- Insert a Folder object through either of the workflows outlined above.
- Rename the folder as desired, then drag-and-drop child objects into it.
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Default Objects
When you create a new place, its hierarchy already contains several default objects, each of which serves a specific purpose in the Roblox engine.
Workspace
The core job of the Workspace
is to hold objects that exist in the 3D world. This means that objects can still exist outside of Workspace
, but they will not be physically rendered or active in the game — note, however, that objects which aren’t currently needed should generally be placed in ReplicatedStorage or ServerStorage.
Storage Containers
Object | Description |
---|---|
ReplicatedFirst | The contents of ReplicatedFirst replicate to each articles/Roblox Client Server Model|client before anything else in the game, making it ideal for articles/Custom Loading Screens|custom loading screens . For objects that do not need this prioritized replication, use the ReplicatedStorage container instead. |
ReplicatedStorage | Objects in the ReplicatedStorage container replicate to all connected clients, meaning they can be accessed from either a server-sideScript or client-sideLocalScript . Note, however, that ServerStorage is a more optimal container for objects which only the server needs access to. |
ServerScriptService | ServerScriptService is a container for server-side game logic. Script|Scripts can be securely stored and run from inside this service without replicating to game clients. |
ServerStorage | Games often require a range of in-game objects that are held in storage until they're required, such as treasures that drop from a defeated enemy. Such objects can be placed in ServerStorage , although they will need to be Instance/Clone|cloned and parented elsewhere (such as Workspace) before clients can access them. ServerStorage is also a valid container for ModuleScript|ModuleScripts which only the server needs access to. |
Initialization Containers
Object | Description |
---|---|
StarterGui | StarterGui is a container designed to hold GUI objects such as ScreenGui|ScreenGuis . When a player's character spawns, children of this container are copied (along with their descendants) into the player's PlayerGui , an object which is automatically inserted into their Player object. |
StarterPack | Contents of the StarterPack container are copied into each player's Backpack when their character spawns. It's generally used to hold articles/intro to player tools|tools , but it may also hold LocalScript|LocalScripts to ensure that each player gets a copy. |
StarterPlayer | When a player enters the game server, each property of their Player object is set to the corresponding property value in StarterPlayer . This object also contains two script containers:
|
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Other Services
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Object | Description |
---|---|
Players | The Players service contains individual Player objects for clients currently connected to a Roblox game server. It can also fetch information about players such as their character appearance and their Roblox friends. |
Lighting | The Lighting service includes adjustable properties which control the environmental lighting in a game. It's also the parent object for PostEffect|post-processing effects. Note that this service does not control dynamic, in-game light objects such as a PointLight . |
SoundService | SoundService specifies various aspects of how Sound|Sounds play in the game. Note that sounds and music still emanate from specific objects as outlined in the articles/sounds and music|Sounds and Music article. |
Chat | The Chat service houses the Lua code responsible for running the articles/Lua Chat System|Lua Chat System . |
LocalizationService | LocalizationService is responsible for handling automated in-game translation. This service is typically reserved for specialized needs beyond the articles/Introduction to Localization on Roblox|cloud-based localization portal . |